


To mitigate this, my two brain cells came up with a very easy idea: the "Total production efficiency per minute", and it's very intuitive. Especially when electricity and Trade Union items come into play, you quickly cant wrap your head around how many supplying buildings you need to support the final production, etc.

If you play Anno 1800 to some extent, you will probably arrive at the point where you're starting to build a massive production chain with different buildings, different efficiencies, and different production times.
